SERLI, Agestina; NURAISYIAH, Nuraisyiah; ASMAR, Asmar. Pengaruh Penggunaan Gamifikasi Berbasis AI Terhadap Motivasi Belajar Siswa Akuntansi Kelas XI Di SMK Negeri 1 Jeneponto. Indonesian Journal of Innovation Multidisipliner Research, [S. l.], v. 4, n. 3, p. 5611–5619, 2026. DOI: 10.69693/ijim.v4i3.1866. Disponível em: https://multidisipliner.org/ijim/article/view/1866. Acesso em: 10 oct. 2026.